Ground resolution — where it appears
Named by 10 essays across 2 fields — each of them below, with the objects they name alongside it.
A screen map is a pyramid of tiles
The scheme every slippy map runs on is a coordinate system with three integers and one projection, and almost all of it is forced. A square world is what makes the quadtree work, the levels are exact powers of two, and the published resolution — 156,543 metres per pixel at zoom zero — is a distance on the ground at exactly one latitude.
The scale of a screen map is not one number
A zoom level prints one scale for the whole world, and the map is at that scale along exactly one line. At 60° north the picture labelled 1:136,495 is a 1:68,765 map — and the factor is not quite sec φ either, because the projection puts a geodetic latitude into a spherical formula.
The pixel is a place with a size
Drawing a coordinate rounds it to a pixel, which moves it by up to half a diagonal — 16.8 metres at zoom 12. Whether two points 43 metres apart appear as two dots is not a property of the data at all: they merge for 12 per cent of the positions the tile grid could take, and the closed form predicts 12.4.
A tile is drawn without its neighbours
Independence is what makes the scheme scale: one request touches one square of the world. It also means a feature crossing nine tiles is nine features, each labelled at its own centroid — up to 1,863 kilometres from the whole one — and the displacement is bounded by the size of the feature rather than the size of a tile, so it grows as the reader zooms out.
Zoom is a ladder
A tiling scheme exists only at integer zoom levels a factor of two apart, so a request for 1:25,000 is answered with 1:34,124 — 36 per cent coarser, and 86 per cent coarser in area. The mismatch runs from 1/√2 to √2 and repeats identically at every doubling, and nothing anywhere reports it, because the map that arrives is a perfectly good map of something.
A coordinate is a number with a width
Every number on this site so far has been exact. A written coordinate is not: five decimal places of a degree is 1.112 metres of latitude everywhere and 1.112 metres of longitude only on the equator, falling to 0.097 at 85°. The same written precision carves the ground into a cell that is square in one place and eleven times longer than it is wide in another.
A tilted view has no zoom level
Every essay about the screen so far assumes the map lies flat on it, which was true until about 2015. Pitch the camera sixty degrees and one frame asks for 3.6 zoom levels at once, a square tile covers ground four and a half times deeper than it is wide, and the pyramid has one integer per tile to answer with.
A vector tile has an integer grid
Six essays on this ladder treat a vector tile as the thing a raster tile is not: geometry, resolution-free, styled at draw time. Its coordinates are integers on a lattice 4,096 units across a tile, the tile halves at every level, and at 55° north one unit is 88 metres at zoom 6 and 21 millimetres at zoom 18.
A line has a length only at a scale
Every measurement on this site so far has been of a curve given by a formula, sampled as finely as the picture needed. A map is not that: the geometry that reaches the page has been through an algorithm whose job is to throw most of it away. The first thing that goes is the idea that the line had a length.
Simplification does not commute with the projection
A pipeline either simplifies the geometry and then projects it, or projects it and then simplifies. Both orders are in use, neither is recorded, and given the same tolerance in ground metres they keep different vertices — 129 of them on the ground, 367 in degree space at 80°, and 459 on an equal-area page.
Named alongside it
The objects these essays reach for when they reach for this one.
ToleranceConventionQuantisationScale factorTile pyramidWeb MercatorZoom levelVerificationConformalityCoordinate reference systemGeneralisationPrecision