A route on the sphere, and what a map does to it
route-map draws the great circle against the rhumb line, route-projections draws the same pair under several projections, excess-chart measures what the difference costs, flattening-cost measures what the sphere assumption costs, leg-error measures what flying it in straight legs costs, antipodal-scan and antipodal-routes are the case where the shortest route stops being unique, avoid-cap is the route that must go round something, and flow-route is the route that is quickest rather than shortest.
Every one of these is the same generator answering a different question, which is why they share a file, a set of colour roles and a set of assertions. Changing it changes all 9.
21 essays call it. Every call below passes it something, because a placement that passes nothing draws whichever member of the family the generator happens to default to rather than the one its essay argues about.
What it draws
One picture per question the family answers. Each has a page of its own.
route-map
route-projections
excess-chart
flattening-cost
leg-error
antipodal-scan
antipodal-routes
avoid-cap
flow-route
Where it is called
Changing this changes every one of these figures.
The shortest route is not straight
The shortest path between two points on a sphere is an arc of a great circle, and on almost every map it is a curve. The straight line on a Mercator chart is a different route entirely, and on some journeys it is twenty-eight per cent longer.
Why Mercator exists
A ship can hold a compass bearing and cannot easily hold a great circle. Mercator is the answer to one question — what must a map do so that a constant bearing is a straight line — and it answers it exactly.
The aspect is a free choice
A projection's distortion pattern is fixed relative to its own axis, and where that axis points is entirely up to the cartographer. Rotating it is the cheapest available improvement and it is the one most often left unmade.
The gnomonic companion
One projection turns every great circle into a straight line, and it is the only one that does. It shows less than half the sphere, distorts enormously, and was indispensable for three centuries because of that single exact property.
The Earth is a sphere, and when it is not
Every essay before this one treated the Earth as a ball, and said so. The flattening is one part in three hundred, which is nothing for a distance, everything for a latitude, and exactly enough to make the most-used projection in the world fail the property in its own name.
The great-circle vertex
One quantity is constant along a shortest path on a sphere, and it fixes the highest latitude that path will reach before the journey starts. That number is why polar routes exist, and it can be read off the departure bearing without tracing the route at all.
Geodesics on the ellipsoid, and why they are hard
The shortest path on a flattened Earth is not a plane curve, has no closed form, and can be longer or shorter than the spherical answer depending on which way it runs. Every practical method is a series or an iteration, and the correction changes sign.
The route with no shortest path
Between a point and the point diametrically opposite there are infinitely many shortest routes and no shortest route, and the standard formula for the distance between two places stops converging in a neighbourhood of it. The failure is a property of the question rather than a defect in the answer.
- Flying a curve in straight legs
- Choosing for a line, not a region
- A route that must go round
- The quickest route is not the shortest
- Where the shortest route stops being the only one
- The normal section is not the geodesic
- The shortest route is not at sea level
- A straight segment is a claim about a plane
- The line drawn straight on the page is a route
- Inside is a claim about the edges
- The shortest route a vehicle can fly
- The shortest route between two coasts
- A crossing is a chain of decisions