Vector tile — where it appears
Named by 4 essays across one field — each of them below, with the objects they name alongside it.
A vector tile has an integer grid
Six essays on this ladder treat a vector tile as the thing a raster tile is not: geometry, resolution-free, styled at draw time. Its coordinates are integers on a lattice 4,096 units across a tile, the tile halves at every level, and at 55° north one unit is 88 metres at zoom 6 and 21 millimetres at zoom 18.
The road is drawn two pixels wide
Seven rungs measure what a screen map does to position. Nothing on a map is a point: every mark has a width, the width is chosen in pixels, and a two-pixel road covers 9.78 kilometres of ground at the equator and 1.70 at 80° north. That is a generalisation applied at a strength varying by a factor of six across one sheet, by a stylesheet with no latitude in it.
The renderer runs out of numbers before the zoom does
Eleven essays price the pyramid in exact arithmetic. The pipeline that draws it carries single precision, where a world coordinate near the antimeridian quantises to two metres — at every zoom, because the number does not get smaller when the pixel does. At zoom 22 that is fifty-four pixels.
A label belongs to no tile
Nine rungs price the tile as a piece of geometry. A label is not geometry — it is a page object placed by collision against other page objects, and collision is a global relation while a tile is rendered alone. Cut a page into tiles and 10.3 per cent of the labels are placed differently; the buffer that closes the gap is half a tile at moderate density and a whole one when it is crowded.
Named alongside it
The objects these essays reach for when they reach for this one.
ResolutionWeb MercatorGeneralisationLegibilityPixelPrecisionQuantisationSeamTile pyramidZoom levelAggregationClipping