The tile pyramid, four levels down to quadkey 120
The world as a square, quartered three times. Each level's tile is exactly half the width of its parent, so a tile is four tiles at the next level and never needs resampling to serve one — the property the whole scheme rests on, and one that holds only because the projected world is square. Level 3 has 64 tiles at 19567.9 metres per pixel, which at 51.5° north is 12181.3 metres of ground per pixel rather than the number the scheme publishes.
It is drawn by screen-figure with
show: "tile-pyramid" — one member of a family of
12 figures
that share a generator, so the drawing above is what that generator returns when it is asked
for this one and given nothing else.
10 essays call it. Every call below passes it something, because a placement that passes nothing draws whichever member of the family the generator happens to default to rather than the one its essay argues about.
Where it is called
Changing this changes every one of these figures.
A screen map is a pyramid of tiles
The scheme every slippy map runs on is a coordinate system with three integers and one projection, and almost all of it is forced. A square world is what makes the quadtree work, the levels are exact powers of two, and the published resolution — 156,543 metres per pixel at zoom zero — is a distance on the ground at exactly one latitude.
The scale of a screen map is not one number
A zoom level prints one scale for the whole world, and the map is at that scale along exactly one line. At 60° north the picture labelled 1:136,495 is a 1:68,765 map — and the factor is not quite sec φ either, because the projection puts a geodetic latitude into a spherical formula.
The square costs the poles
The cut at 85.0511287798° is the most-quoted number in web mapping and is almost never derived. It is where Mercator's northing equals half the world's width — the condition for a square — and it drops 1,901,487 square kilometres. A two-tile root would have reached 89.786° and dropped 3,558.
A tile is drawn without its neighbours
Independence is what makes the scheme scale: one request touches one square of the world. It also means a feature crossing nine tiles is nine features, each labelled at its own centroid — up to 1,863 kilometres from the whole one — and the displacement is bounded by the size of the feature rather than the size of a tile, so it grows as the reader zooms out.
The antimeridian is a cut in the numbers
A twenty-degree box across 180° has a bounding box of 359.4°, a planar area seventeen times too large, and a midpoint 20,015 kilometres from where it belongs — which is the antipode, exactly. Moving the cut moves the failure and never removes it, because a circle cannot be numbered by an interval.
Zoom is a ladder
A tiling scheme exists only at integer zoom levels a factor of two apart, so a request for 1:25,000 is answered with 1:34,124 — 36 per cent coarser, and 86 per cent coarser in area. The mismatch runs from 1/√2 to √2 and repeats identically at every doubling, and nothing anywhere reports it, because the map that arrives is a perfectly good map of something.
An address is an area
A cell identifier does not name a place, it names a region — so its precision is an area rather than a length. On the obvious lon/lat scheme that area varies by a factor of 10 at level 4 and 163 at level 8, and the factor doubles with every level: the same identifier length means less ground the further north it is used.
The address is a curve through the sphere
A database does not fetch a set of cells, it reads ranges of identifiers — so the cost of a query is how many runs its cells form, not how many cells it needs. Hilbert order wins that measurement and loses the one usually quoted for it: its neighbouring cells are further apart in identifier than row-major's, on average and at worst.
A tilted view has no zoom level
Every essay about the screen so far assumes the map lies flat on it, which was true until about 2015. Pitch the camera sixty degrees and one frame asks for 3.6 zoom levels at once, a square tile covers ground four and a half times deeper than it is wide, and the pyramid has one integer per tile to answer with.
A vector tile has an integer grid
Six essays on this ladder treat a vector tile as the thing a raster tile is not: geometry, resolution-free, styled at draw time. Its coordinates are integers on a lattice 4,096 units across a tile, the tile halves at every level, and at 55° north one unit is 88 metres at zoom 6 and 21 millimetres at zoom 18.