Metres per pixel, published and on the ground, zoom 0 to 18
The scheme's own resolution, and what a pixel is worth on the ground at four latitudes. Every level is exactly half the one above, so the published line is straight on a logarithmic axis and any two levels differ by a power of two. The ground curves are the same line lowered by log cos φ: at 75° a pixel covers 3.9 times less ground than the table says, so a reader there is looking at a map 3.9 times larger in scale than the one asked for.
It is drawn by screen-figure with
show: "resolution-ladder" — one member of a family of
12 figures
that share a generator, so the drawing above is what that generator returns when it is asked
for this one and given nothing else.
8 essays call it. Every call below passes it something, because a placement that passes nothing draws whichever member of the family the generator happens to default to rather than the one its essay argues about.
Where it is called
Changing this changes every one of these figures.
A screen map is a pyramid of tiles
The scheme every slippy map runs on is a coordinate system with three integers and one projection, and almost all of it is forced. A square world is what makes the quadtree work, the levels are exact powers of two, and the published resolution — 156,543 metres per pixel at zoom zero — is a distance on the ground at exactly one latitude.
The scale of a screen map is not one number
A zoom level prints one scale for the whole world, and the map is at that scale along exactly one line. At 60° north the picture labelled 1:136,495 is a 1:68,765 map — and the factor is not quite sec φ either, because the projection puts a geodetic latitude into a spherical formula.
The pixel is a place with a size
Drawing a coordinate rounds it to a pixel, which moves it by up to half a diagonal — 16.8 metres at zoom 12. Whether two points 43 metres apart appear as two dots is not a property of the data at all: they merge for 12 per cent of the positions the tile grid could take, and the closed form predicts 12.4.
A tile is drawn without its neighbours
Independence is what makes the scheme scale: one request touches one square of the world. It also means a feature crossing nine tiles is nine features, each labelled at its own centroid — up to 1,863 kilometres from the whole one — and the displacement is bounded by the size of the feature rather than the size of a tile, so it grows as the reader zooms out.
Zoom is a ladder
A tiling scheme exists only at integer zoom levels a factor of two apart, so a request for 1:25,000 is answered with 1:34,124 — 36 per cent coarser, and 86 per cent coarser in area. The mismatch runs from 1/√2 to √2 and repeats identically at every doubling, and nothing anywhere reports it, because the map that arrives is a perfectly good map of something.
A tilted view has no zoom level
Every essay about the screen so far assumes the map lies flat on it, which was true until about 2015. Pitch the camera sixty degrees and one frame asks for 3.6 zoom levels at once, a square tile covers ground four and a half times deeper than it is wide, and the pyramid has one integer per tile to answer with.
The road is drawn two pixels wide
Seven rungs measure what a screen map does to position. Nothing on a map is a point: every mark has a width, the width is chosen in pixels, and a two-pixel road covers 9.78 kilometres of ground at the equator and 1.70 at 80° north. That is a generalisation applied at a strength varying by a factor of six across one sheet, by a stylesheet with no latitude in it.
The renderer runs out of numbers before the zoom does
Eleven essays price the pyramid in exact arithmetic. The pipeline that draws it carries single precision, where a world coordinate near the antimeridian quantises to two metres — at every zoom, because the number does not get smaller when the pixel does. At zoom 22 that is fifty-four pixels.