One pixel at zoom 11: 76.4 m projected, 47.6 m at 51.5°
The grid squares are pixels, at their own size. The open mark is the stored coordinate and the filled one is where it is drawn: rounding moves it 20.2 metres, against a worst case of 33.6 — half a pixel's diagonal, which is the whole of the bound. The second point sits 43 metres away, 0.58 of a pixel east and 0.70 north, so whether the two are drawn as one dot or two is decided by where the tile grid happens to fall: they merge for 12 per cent of the possible offsets, against the 12 per cent the two fractions predict.
It is drawn by screen-figure with
show: "pixel-grid" — one member of a family of
12 figures
that share a generator, so the drawing above is what that generator returns when it is asked
for this one and given nothing else.
6 essays call it. Every call below passes it something, because a placement that passes nothing draws whichever member of the family the generator happens to default to rather than the one its essay argues about.
Where it is called
Changing this changes every one of these figures.
A screen map is a pyramid of tiles
The scheme every slippy map runs on is a coordinate system with three integers and one projection, and almost all of it is forced. A square world is what makes the quadtree work, the levels are exact powers of two, and the published resolution — 156,543 metres per pixel at zoom zero — is a distance on the ground at exactly one latitude.
The pixel is a place with a size
Drawing a coordinate rounds it to a pixel, which moves it by up to half a diagonal — 16.8 metres at zoom 12. Whether two points 43 metres apart appear as two dots is not a property of the data at all: they merge for 12 per cent of the positions the tile grid could take, and the closed form predicts 12.4.
A tile is drawn without its neighbours
Independence is what makes the scheme scale: one request touches one square of the world. It also means a feature crossing nine tiles is nine features, each labelled at its own centroid — up to 1,863 kilometres from the whole one — and the displacement is bounded by the size of the feature rather than the size of a tile, so it grows as the reader zooms out.
An edge has no order of convergence
On a smooth field the three resampling kernels converge at orders 1, 2 and 3 and the choice is obvious. Across a discontinuity they converge at 0.78, 0.58 and 0.60 — within a factor of 1.4 of each other, in an order that puts nearest-neighbour first, and a real raster is mostly edges.
A vector tile has an integer grid
Six essays on this ladder treat a vector tile as the thing a raster tile is not: geometry, resolution-free, styled at draw time. Its coordinates are integers on a lattice 4,096 units across a tile, the tile halves at every level, and at 55° north one unit is 88 metres at zoom 6 and 21 millimetres at zoom 18.
The renderer runs out of numbers before the zoom does
Eleven essays price the pyramid in exact arithmetic. The pipeline that draws it carries single precision, where a world coordinate near the antimeridian quantises to two metres — at every zoom, because the number does not get smaller when the pixel does. At zoom 22 that is fifty-four pixels.